VAST Challenge 2016
Mini-Challenge 1
No
180 hours
Yes
Depending on your internet connectivity the design is presented below either as a virtual reality scene or as a high resolution image. Viewing the virtual reality scene is recommended for full effect and requires support for WebVR in addition to a head mounted display.
The video for this submission is hosted on YouTube.
We named our design solution the Collaborative Observation and Response Environment (CORE). Our primary goal was minimizing the time spent switching between information sources so that the investigator's ability to adapt and respond to new developments is not limited by the interface.
CORE provides a virtual environment that enables rapid transition between surveillance camera observation and high-density investigation workspaces. These workspaces are collections of displays and interfaces that can be occupied by multiple investigators simultaneously. Investigators can freely travel between these workspaces. They can also be accessed by field security officers equipped with augmented reality systems or remote investigators called in to help in times of crisis.
The investigation workspaces are comprised of displays including: live security feeds, spatial tracking, alert management, event feeds, weather information, a calendar of events, 3D maps, and results from requested or automated searches. All can be configured and arranged to meet the needs of a particular workspace.
The 3D model of the building acts as the centerpiece for a workspace and alters it's context based on the task at hand. For example, the model may be restricted only show the casino floor or in other cases may expand to show the entire island. The investigator sits in front of the model and is surrounded by the displays which are curved to maximize the available space for displays while the investigator remains stationary.
To facilitate rapid movement between workspaces and between monitoring we propose the concept of "blink" navigation. After selecting a target surveillance camera or workspace the navigation is triggered through a long blink by the user.
The hope is that changing the scene while the user's eyes are closed will increase transition speed and reduce motion-based disorientation. Entry into this navigation system can be triggered from any display of a security feed or from maps or a 3D model of the resort.
There are often many simultaneous and potentially unrelated occurrences that the security team needs to monitor. Workspace use can range from daily tasks like watching the casino tables to on-demand spaces for investigators to handle crisis situations. Investigators can enter workspaces freely, even if they are not present physically in the security room of the resort.
To go beyond what a physical space can provide the virtual workspaces will will appear to be centered around each investigator from their point of view and include avatars to represent other investigators present in the space. To maintain natural collaboration despite this discrepancy in perspectives any gestures from other investigators will be remapped into the current investigator's context.
The security officers on the floor are an integral part of the investigative team as they provide mobile surveillance and reporting. Their augmented displays would provide updates from the investigators and can even allow them to temporarily enter a workspace or camera viewpoint while remaining close to the action.
The Eubiya resort has a room dedicated to the investigator team. Even without the virtual environment this provides a space for investigators to gather and plan their division of work.
To facilitate smoother transitions into and out of the virtual environment the proposed physical room has a model of the facility in its center surrounded by a semi-circle of workstations and screens lining the walls for ambient displays. Upon entering the virtual environment from one of these workstations the position of the model in front of them can remain a constant anchor for them. The interfaces on their workstations and on the walls of the room will also be the same as the ones used in the virtual environment.